The ACTS Content Library is a state of the art Digital Media Library(DML) that connects users with contents they require per time. Built primarily with learning environment in mind

The ability to build in tools that offer students resources they may never have seen in a traditional classroom gives individualized attention, which classroom type courses sometimes cannot present because of the number and diversity of students, adaptation of the age and that printed media simply cannot provide.
Multimedia approaches to learning have been known over the years to improve learning in diverse ways because of the engaging nature of the system. Again we are in the information age where learners of today are in a fast spaced media world and institutions needing to capture them must of necessity adopt all forms of interaction that drives blended learning to deliver better value to the learner.  Beyond the learner the teacher can also better concentrate on delivering more concentrated course programmes for an efficient and effective course delivery.


The ACTS Content Library is a state of the art Digital Media Library(DML) that connects users with contents they require per time. Built primarily with learning environment in mind, it is loaded with electronic contents in audio, video and rich documents designed specifically to aid and accelerate learning.
The Digital Media Library is the platform that connects smart mobile devices and users to content they need as at when they need within a social context through an easy-to-use graphical user interface that simplifies the management and publishing of large volumes of content including HTML documents, and rich media. The Digital Media Library is designed for use in various organizations and institutions of all sizes Public Web sites, Intranets, and Extranets for training and educating their community base.
The Digital Media Library is essentially two things: the platform to create and consume content and content itself presented in a familiar accessible web interface well suited for Desktop, Mobile and Tablets.


The Content Library is a web-based archive of interactive self-paced/self-growth lessons. The Digital media library consists of audio visual collections, articles, rich media and text specially assembled to aid learning in all notable aspects of human endeavor delivered in accessible formats. The library has thousands of high quality video lessons all covering subjects and courses in academics (Secondary, Tertiary, Vocational), Technology and general Lifestyle presented in conveniently arranged manner in line with standard national curricular.

Courseware Collection

The Digital Media Library can be loaded with relevant complete Curriculum-based course materials in video, audio, rich media and text as it relates your institution environment. The content are resources from reliable online library of institutions such as MIT, IIT, KHAN etc which can be used to enhance the local course contents thus delivering better value to the students and the entire campus.

The collection includes complete Curriculum-based Lessons from arithmetic to physics, finance, and history and hundreds of skills to practice for Basic and Post Basic students especially those preparing for WAEC, JAMB, NECO as well as complete semester course videos and course materials for various courses delivered at key ivy-league institutions such as Massachusetts Institute of Technology (MIT), University of California (UC-Berkeleys), Yale University, Stanford University, Harvard University, Indian Institute of Technology (IIT), Khan Academy, Wikimedia Foundation, the OpenCourseware Consortium, NOUN courseware and more.

The collection also covers training in Business and Career Advancement for those preparing for Certification Examinations in GMAT, GRE, SAT, TOEFL, ACCA and PMI.

This collection allows students to continue learning where traditional means are not available. While students in Senior Secondary levels (preparing for WAEC, JAMB, NECO and IGCSE) can use it to complement classroom lessons and preparations, those in early university levels would find it very useful in brushing up their knowledge in specific areas to succeed in their degree pursuits.

ICT Collection

A bundle of over 200,000 step by step tutorial videos covering beginners, intermediate and advanced courses for various aspects of ICT trainings and certifications. From hardware programming to Mobile technologies to recent innovations in ICT Business, the collection is an in-exhaustive list of the most needed resources.

Talents and Skills Collection

This collection consists of talent and skill building videos on areas as Culinary, Musical Instruments, Marketing, Motivational, Electronics Repairs, Homemaking, Fashion, Sports, Self Defense and a lot more from everyday challenges.

E-Books Collection

A collection of over 75,000 eBooks on all subjects from PreSchool, Basic, Post Basic, University, Vocational, ICT, Professional, Business, Travels, Encyclopedia etc all accessible from the comfort of a web browser.

Reference Media

Includes a reference library currently the largest and most popular general reference work ever published with over 20 Million Articles, A dictionary of almost 3 million entries with English definitions from over 400 languages. The collection also includes a compendium of over 20,000 sourced inspirational quotations from notable people and creative works in every sphere of human life and a library of all species (over 300,000+)and all forms of life ever discovered by man classified into the major scientific classes of Animal, Plant, Fungi, Bacteria, Archaea and Protista.

Test Builder Platform

The test builder is a testing engine where students preparing for examinations at the Secondary (UTME, SSCE, NECO, IGCSE), Tertiary, Polytechnic and Professional level can assess their level of preparedness and success by taking timed examinations which are developed using Past Questions for the requisite examinations.
The Platform also provides links to downloadable applications that teachers/lecturers/tutors can use to build quizzes for different categories of students.

Educational Software Central

This is a selection of high quality open source software, focused solely on meeting educational needs of students, teachers and schools.  The aim is “to provide a free alternative to costly software”. The web-based interface allows quick browsing software organized into categories thus: Office, Internet, Graphics/Arts, Multimedia, Math/Science, Games, Utilities and Teacher tools.

Educational Games Station

With educational games for students at all levels of Basic through to Tertiary, this section  contains a collection of over 200 Open Source Games that Makes Learning Fun, Improve Thinking and Planning Skills, Is Safe for Students and causes No Hand/Eye Strain, Includes Brain Games, Puzzles, Diagrams, Strategies etc.

Virtual Cinema

The Virtual Cinema delivers over 5,000 high quality educational movies, documentaries and commentaries in HD Quality. Focus is on moral values or educational videos on such burning issues as: Arts, Culture & Creativity, Health, Beauty & Style, Home, Well-being and DIY, Relationship & Dating, Technology, Computers & Automobiles, Love, Dating & Relationships, Food and Culinary etc.


Digital Media Library provides the student or learner with information that can be accessed in a setting free from time and place constraints. The student can go through the lessons at his or her own pace. While the most obvious is the flexibility the others that are listed below

  • Convenient – Digital Media Library allows people to learn from work, home and on the road.
  • Relevant – Since courses and content deal with the most current topics, Digital Media library ensures training is applicable to a person’s career and business objectives.
  • Immediate – Digital Media Library allows people to begin their training now, with just a few Mouse clicks.
  • Fun – By providing only the highest-quality interactive content, Digital Media Library not only effectively keeps people up-to-date, but interested as well.
  • It’s less expensive to produce-training is virtually free once you reach the break-even point.
  • It’s self-paced – Most Digital Media Library programs can be taken when needed.It moves faster -the individualized approach allows learners to skip material they already know and understand and move onto the issues they need training on.
  • It provides a parallel message — Digital Media Library brings an alternate perspective on the same subject giving learners broader perspectives.
  • It can work from any location and any time – learners can go through training sessions from anywhere, usually at anytime.
  • Digital Media Library sessions are especially easy to keep up-to-date because the updated materials are simply uploaded to a server.  Still come out cheaper than reprinting manuals and retraining instructors.
  • It can lead to increased retention and a stronger grasp on the subject – This is because of the many elements that are combined in Digital Media Library to reinforce the message, such as video, audio, quizzes, interaction, etc. There is also the ability to revisit or replay sections of the training that might not have been clear the first time around. Try that in a crowded auditorium!

Want to get in on the action? do not hesitate to get in touch!

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